![]() On previous maps, I likely would have gotten taken out while parachuting from the rooftop, but because Vondel features an interconnected canal all the way through, and since buildings are mostly shorter, I was able to get to safety - no parachute required.Īnother major benefit of Vondel is that there are no obvious power positions. I could hear enemies climbing the steps I just used, meaning I was sandwiched.īut then, I used my Self-Revive Kit, got up, and quickly dove from the rooftop into the canal below, using the water as cover as I made my escape. As I exited onto the rooftop, the airstrike downed me (and many of the opponents in front of me), which I hadn’t accounted for. For example, I recall rushing a team stationed on a rooftop, but in the process, a totally separate team had just called in an airstrike at my exact location. But Vondel, on the other hand, is designed in such a way that you’re often able to adjust your plan on the fly to get out of harm’s way. On other maps, a misstep often leads to a squad wipe. ![]() I’m someone who still needs to practice my ranged skills, so instead, I like to rush other teams that have taken over a rooftop, which often leads to success, as long as my teammates work with me. Of course, you don’t have to participate, but if you learn to master the art of long-range precision engagements, you’ll likely perform well. Much of the map is covered in buildings, meaning there will probably be a lot of rooftop gunfights in any given match. The rest are designed similarly in that you can take whichever path adheres to your particular play style. Even close-range players can excel here if they take the right route, using cover to their advantage to close the gap. But if you’re more of a mid-range player, it’s best to stick to the inside areas, which offer multiple entrances so you don’t get stuck. If you’re better with a sniper or long-range assault rifle, it’s recommended to take one of the rooftops to pick players off as they land or maneuver outside. Activisionįor instance, the Zoo POI, which is comprised of multiple buildings and outside structures, offers plenty of ways to navigate it. But Vondel is impressive in that nearly every POI can be played differently depending on your strengths. For instance, the wide open areas were obviously geared toward long-range battles, while the tighter-knit Downtown area was more focused on the mid- to close-range. This was due to distinct points of interest (POIs) that were designed with one playstyle in mind. On previous maps like Verdansk and Caldera, you pretty much had to use a long-range weapon alongside an SMG if you wanted to come out on top. ![]() Much of the map is densely packed, with plenty of different routes to take, from the busy streets, to rooftops, underground, and even underwater. The most important factor is that it rewards a wider variety of playstyles than any map before. There are several things Vondel does better than the other maps that have come before it. Oftentimes, the longer standard battle royale maps can last far too long and can feel frustrating, especially if you get taken out early on, meaning you’re stuck spectating until a teammate buys you back. ![]() This means matches still last around 15 minutes, which for many players, is the sweet spot. ![]() It’s considerably larger than Ashika Island or Rebirth Island, but around half the size of Al Mazrah, Caldera, or Verdansk. With Resurgence enabled, players can continuously respawn as long as at least one teammate remains alive. Vondel is a colorful Resurgence map that supports up to 72 players. ![]()
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